Recommended because it scores a strong 33 tile points, cashes in rare high-value letters, covers plenty of board space with 5 letters.
Bright and showy.
Z is worth 10 points in both major board games — these plays help you cash it in.
Recommended because it scores a strong 33 tile points, cashes in rare high-value letters, covers plenty of board space with 5 letters.
Bright and showy.
Recommended because it scores a strong 24 tile points, cashes in rare high-value letters, covers plenty of board space with 6 letters.
A hard crystalline mineral.
Recommended because it scores a strong 23 tile points, cashes in rare high-value letters, covers plenty of board space with 6 letters.
A gentle breeze.
Recommended because it scores a strong 25 tile points, cashes in rare high-value letters.
To make a hissing sound.
Recommended because it scores a strong 19 tile points, cashes in rare high-value letters, covers plenty of board space with 5 letters.
Wildly unreasonable.
Recommended because it scores a strong 16 tile points, covers plenty of board space with 5 letters, keeps a balanced vowel-to-consonant leave.
An award for victory.
Recommended because it scores a strong 18 tile points, cashes in rare high-value letters.
Comfortable and warm.
Recommended because it scores a strong 16 tile points, covers plenty of board space with 5 letters, keeps a balanced vowel-to-consonant leave.
A striped African horse.
Recommended because it scores a strong 17 tile points, covers plenty of board space with 5 letters, keeps a balanced vowel-to-consonant leave.
A shrub; a light brown colour.
Recommended because it scores a strong 14 tile points, covers plenty of board space with 5 letters, keeps a balanced vowel-to-consonant leave.
Relating to zones.
Recommended because it scores a strong 16 tile points, covers plenty of board space with 5 letters.
Corn.
Recommended because it scores a strong 14 tile points, covers plenty of board space with 5 letters.
Bright blue.
Recommended because it scores a strong 16 tile points, keeps a balanced vowel-to-consonant leave.
A slight obscuration of air.
Recommended because it scores a strong 15 tile points, keeps a balanced vowel-to-consonant leave.
A confusing network of paths.
Recommended because it scores a strong 14 tile points, keeps a balanced vowel-to-consonant leave.
To look steadily.
Recommended because it scores a strong 14 tile points, keeps a balanced vowel-to-consonant leave.
A cutting tool.
Recommended because it scores a strong 13 tile points, keeps a balanced vowel-to-consonant leave.
To relax idly.
Recommended because it scores a strong 13 tile points, keeps a balanced vowel-to-consonant leave.
Great enthusiasm.
Recommended because it scores a strong 13 tile points, keeps a balanced vowel-to-consonant leave.
The sixth Greek letter.
Results are ordered by strategic score rather than alphabetically, so the plays most worth making appear first. Each card shows the tile score, the word length and why the word ranks where it does. Save a word to revisit it later, or open a solver to filter against the exact letters on your rack.
Word validity depends on the lexicon your game uses. This prototype ranks against a small demonstration list; a licensed commercial dictionary will expand these pages before launch.
43 sample lists published · see them all